Knowing the ropes

Kyle is a talented front-end developer who is willing to go the extra mile to satisfy his clients. He's personable, responsive, and works hard and smart. He's a self-starter but also takes direction well. He stays on top of technology trends and is a wealth of knowledge on a variety of development tools and practices. Highly recommended.

Freelance Technical Artist

I am currently available to augment your project as a freelance Technical Artist. I have led web software development teams in the past and have a lot of experience in translating business needs into technical scope, as well as working closely with the creative team members in order to make sure we're all on the same page for making the design driven development process work a lot more smoothly. This includes creating design systems that are easy to iterate with and breaking processes and features down into small modular parts.

For technical art & game development I use Unreal Engine 4 blueprints, and have been focusing on best practices leveraging workflows that include SideFX Houdini, Blender, Substance, and Quixel, as well as building my own mini-tools for my workflows in automating my build and rendering pipelines.

I am approaching learning technical art the same way I approached front end web development: a lot of grit & determination, plenty of reading, join communities, follow tutorials, figure out the best practices and recommended workflows, and grow my understanding & knowledge by challenging myself to create things that are a bit of out of my reach at the time. It's still early days, but I am working on my 3D generalist skills and animation skills by focusing on UE4, Houdini, and Blender. Currently working close with UE4 and creating my own Editor Utility Widgets to enhance my workflows, especially for tasks that I find I'm doing often.

Houdini has been a fantastic tool to learn and I look forward to sharing experiments in various FX, modeling, world building, and VEX. Going to start with those and will look at adding character FX and rigging into the mix later on this year.


Real-Time 3D Architectural Visualization

I am currently available to take on archviz projects to create interactive real-time 3D architectural visualizations that work on desktop, mobile, VR, or AR, and possibly in the web browser as well if needed using pixel streaming or potentially converting the project to HTML5.

I work very close with Unreal Engine 4 and Houdini for parametric architecture and procedural tools, as well as SketchUp Pro using the Datasmith plugin workflow.

With the Datasmith plugin it is also possible to bring architectural model content into UE4 from 3DS Max, Cinema 4D, Revit, IFC, Rhino 3D, SolidWorks, CATIA, VRED, DELTAGEN, and more. Offering services in creating custom fully interactive experiences for desktop and VR, and renderings including still images, videos, 360 images, and 360 videos. In applying my learning of SideFX Houdini I have a few parametric tools including a staircase generator and a geodesic glamping dome generator.


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