Freelance Technical Artist

I am currently available to augment your project as a freelance Technical Artist. I have led web software development teams in the past and have a lot of experience in translating business needs into technical scope, as well as working closely with the creative team members in order to make sure we're all on the same page for making the design driven development process work a lot more smoothly. This includes creating design systems that are easy to iterate with and breaking processes and features down into small modular parts.

For technical art & game development I use Unreal Engine 4 blueprints, and have been focusing on best practices leveraging workflows that include SideFX Houdini, Blender, Substance, and Quixel, as well as building my own mini-tools for my workflows in automating my build and rendering pipelines.

I am approaching learning technical art the same way I approached front end web development: a lot of grit & determination, plenty of reading, join communities, follow tutorials, figure out the best practices and recommended workflows, and grow my understanding & knowledge by challenging myself to create things that are a bit of out of my reach at the time. It's still early days, but I am working on my 3D generalist skills and animation skills by focusing on UE4, Houdini, and Blender. Currently working close with UE4 and creating my own Editor Utility Widgets to enhance my workflows, especially for tasks that I find I'm doing often.

Houdini has been a fantastic tool to learn and I look forward to sharing experiments in various FX, modeling, world building, and VEX. Going to start with those and will look at adding character FX and rigging into the mix later on this year.

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